Hero Quest 2: Legacy Of Sorasil
Developer: N/A | Graphics: |
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Publisher: Gremlin | Sound: |
![](../../images/nut.png) | |
Year: 1994 | Difficulty: |
![](../../images/eme.png) | |
Genre: Role-playing game | Lastability: |
![](../../images/eme.png) | |
Number of players: 4 alternating | Rating: |
7/10 | |
The sequel to Hero Quest, largely similar to its predecessor. You still guide four characters in turn-based gameplay, using “movement points”. Notably, these points are now fixed for each character rather than determined by a dice roll at the start of the turn, which spares you some frustrations.
The various interface buttons allow you to fight, cast spells, or search the area for traps or treasures. There are eight characters in total, and nine scenarios, which provides a bit of variety during successive games. The backgrounds are more colourful (and set outdoors) but the missions remain particularly linear and repetitive.
The soundtrack feels like a step down from the first game, especially since you can’t hear sound effects and music simultaneously. The interface has lost its original stylised charm but remains relatively straightforward. That said, figuring out how to end my turn took me a while—I had to click on the eighth button, the invisible one!
In short: still sluggish, with less “character”, and not particularly engaging when played alone. For multiplayer? Frankly, I’d prefer the “box” version, which is more convivial.
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