Testament
Developer: Insanity | Graphics: |
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Publisher: APC&TCP | Sound: |
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Year: 1997 | Difficulty: |
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Genre: First person shooter | Lastability: |
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Number of players: 1 | Rating: |
7/10 | |
Want to know the plot? Cemetery, zombies, rat-a-tat-tat-tat!
I maxed out the resolution to take pretty screenshots, but it’s terribly choppy; that explains why the enemy is never centred on screen. Fortunately, the game is generous with ammunition (less so with first aid kits, but that’s fine—I’m generous with quick saves).
Either I’ve become very, very good, or there’s a slight issue with the “collision mask”. You know, when I shoot 20 metres wide and it still hits. We’ll chalk that up to computer-assisted aiming, shall we? Oh, I think the baddies benefit from it too. Blasted bionic zombies…
I quite like the horror movie atmosphere, helped by a decent soundtrack, though it gets a bit tiresome after several hours of play. But that’s not the only thing that gets old. I haven’t encountered many different enemies, only four weapons, no bosses, no explosive barrels (those would have paired nicely with the dodgy aim!). So, we’re dealing with a network of corridors and doors on a single plane, making Testament more akin to Wolfenstein 3D than Doom.
Whilst the automatic map has the merit of existing, it’s a shame that door colours aren’t shown (those that open with matching coloured keys). Most of the time, I locate the door first, but it’s locked. I collect the key much later, at the other end of the world, then spend twenty minutes trying to find the door again. Hey! I came for zombies rat-a-tat-tat-tat! Not to search for where I live!
Today’s tips: in the options menu, reduce the window size (on a scale of 1 to 8, choose 5), the choppiness will disappear. During gameplay, hold down the “Amiga” (or “Windows”) key to perform side steps.
Testament 2 was released in 1998.
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