Wizball
Developer: Peter Johnson | Graphics: |
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Publisher: Ocean | Sound: |
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Year: 1988 | Difficulty: |
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Genre: Very bad trip | Lastability: |
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Number of players: 2 simultaneous | Rating: |
5/10 | |
An adaptation of a Commodore 64 library classic. Help a wizard and his cat restore the colours of the world, which an evil force has stolen…
It’s somewhat confusing. The wizard has transformed into a bouncing ball; the cat into some sort of futuristic drone, and you try to control all this while shooting everywhere. Sometimes paint bubbles appear, which you need to blast. You then ask “little-green-ball” (the cat) to catch falling drops mid-air to later put them in your cauldron, and with a wave of the magic wand recolour a black and white world.
You move from level to level through sorts of tubes (I haven’t quite understood why there were so many), and enemies sometimes leave bubbles that must be collected to acquire new powers, rather like in Project X and Apidya. To use a power-up, shake the controller left and right.
I suspect the designer was on something stronger than coffee…
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